DOGGO DUNGEON: A DOG'S TALE
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Now LIVE on Google Play & iOS!

Version 2.01 is out! Lots and lots of bug fixes based on community feedback.

GOOGLE PLAY

Dynamic Shadows!

7/28/2018

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Alpha Soon!

7/17/2018

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It's happening! The game is finally in a state that it can be shown to people. There is always more work today, and I definitely feel I could add a ton more polish to the game. At the same time, having some feedback from people can be encouraging and help spot things I would have thought of on my own. I need to get together all the images and some kind of trailer to go on the google play store. I really want to have a version of this game out and live before my son is born. I know afterward I'm going to be stupid busy for a long time and might be hard to pick up where I left off. Momentum is key here. So I'll keep widdling down my list of To Do's and see where I end up. At the very least right now you CAN  play the game from start to finish. It just falls flat in some areas and also lacks a lot of polish that people expect.
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Unity timelines

7/2/2018

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This last week I banged my head against a wall trying to find a good way to build cutscenes in unity. There are a lot of moving parts I wanted to have happen at once. Then I found unity timelines. Which was exactly what I was trying to build, but better. Unfortunately it has crap documentation, and the internet as a whole hasn't really put out any good comprehensive tutorials.

Now that I've muddled my way through it got it to do what I want I think I need to make a tutorial video to share with everyone else who might be confused. It's really a great system. I'd been avoiding any large cut scenes in the game since it was a big undertaking. I just got to building the final stage of the game and needed to have a scripted scene. I'm really happy with how its turning out. Stay tuned (hopefully) for a youtube video on how to use timelines!
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