1 month and no post! Well I have been hard at work on the game. Also, I have plenty of other craziness in my life right now with work, and a kid on the way. Doggo Dungeon though is coming together nicely. My biggest fear is that it's not fun enough. It's such a big amorphous thing to define. The controls are always being refined. It's amazing how much work goes into making something feel the right way. I've added lots of things to collect and find which help break up the game play. Lots of more puzzles too. I'm hoping to release it in an alpha state soon because once my son is born I doubt I'll have much free time to work on this. I really just want to get it out, and even if it does bad it's something I made from scratch, and that's pretty special to me.