This last week I banged my head against a wall trying to find a good way to build cutscenes in unity. There are a lot of moving parts I wanted to have happen at once. Then I found unity timelines. Which was exactly what I was trying to build, but better. Unfortunately it has crap documentation, and the internet as a whole hasn't really put out any good comprehensive tutorials.
Now that I've muddled my way through it got it to do what I want I think I need to make a tutorial video to share with everyone else who might be confused. It's really a great system. I'd been avoiding any large cut scenes in the game since it was a big undertaking. I just got to building the final stage of the game and needed to have a scripted scene. I'm really happy with how its turning out. Stay tuned (hopefully) for a youtube video on how to use timelines!
Now that I've muddled my way through it got it to do what I want I think I need to make a tutorial video to share with everyone else who might be confused. It's really a great system. I'd been avoiding any large cut scenes in the game since it was a big undertaking. I just got to building the final stage of the game and needed to have a scripted scene. I'm really happy with how its turning out. Stay tuned (hopefully) for a youtube video on how to use timelines!